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Pixel Art for Game Developers

By: Daniel Silber (Author)

1 in stock

Ksh 14,450.00

Format: Paperback or Softback

ISBN-10: 1482252309

ISBN-13: 9781482252309

Publisher: Apple Academic Press Inc.

Imprint: Apple Academic Press Inc.

Country of Manufacture: CA

Country of Publication: GB

Publication Date: Aug 18th, 2015

Publication Status: Active

Product extent: 238 Pages

Weight: 434.00 grams

Dimensions (height x width x thickness): 23.50 x 15.80 x 1.20 cms

Product Classification / Subject(s): Games development & programming

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  • Description

  • Reviews

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You''ll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you''ll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.
—Chris Totten, George Mason University, Washington, DC, USA


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