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Narrative Design and Authorship in Bloodborne : An Analysis of the Horror Videogame (Studies in Gaming)

By: Madelon Hoedt (Author) , Matthew Wilhelm Kapell (Edited by)

Extended Catalogue

Ksh 10,650.00

Format: Paperback or Softback

ISBN-10: 1476672180

ISBN-13: 9781476672182

Collection / Series: Studies in Gaming

Collection Type: Publisher collection

Publisher: McFarland & Co Inc

Imprint: McFarland & Co Inc

Country of Manufacture: US

Country of Publication: GB

Publication Date: Nov 6th, 2019

Publication Status: Active

Product extent: 214 Pages

Weight: 300.00 grams

Dimensions (height x width x thickness): 22.40 x 15.00 x 3.00 cms

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This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

In the vein of their cult-classic dark fantasy titles Demon''s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne''s themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book''s three parts focus on lore and narrative, the game''s nightmarish world, and its mechanics.


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