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Literature, Videogames and Learning

By: (Author) Andrew Burn

Werezi Extended Catalogue
Delivery in 34 days

Ksh 26,100.00

Format: Hardback or Cased Book

ISBN-10: 0367458241

ISBN-13: 9780367458249

Series: Literature and Education

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Jul 20th, 2021

Print length: 218 Pages

Weight: 590 grams

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This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature.

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.


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