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Introduction to Game Physics with Box2D

By: Ian Parberry (Author)

Manufacture on Demand

Ksh 15,700.00

Format: Paperback or Softback

ISBN-10: 1466565764

ISBN-13: 9781466565760

Publisher: Taylor & Francis Inc

Imprint: CRC Press Inc

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Feb 6th, 2013

Publication Status: Active

Product extent: 261 Pages

Weight: 458.00 grams

Dimensions (height x width x thickness): 23.00 x 15.20 x 2.00 cms

Product Classification / Subject(s): Digital animation

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This book helps readers become capable 2D game physics programmers through its relaxed and entertaining yet instructional presentation of both the theory and applications of 2D game physics. It explains how to program the physics used in 2D video games and covers the math required in game physics. A companion website provides source code, videos, and other material. After reading the book and experimenting with the code samples, readers will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.


Get Introduction to Game Physics with Box2D by at the best price and quality guranteed only at Werezi Africa largest book ecommerce store. The book was published by Taylor & Francis Inc and it has pages. Enjoy Shopping Best Offers & Deals on books Online from Werezi - Receive at your doorstep - Fast Delivery - Secure mode of Payment

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