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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration

By: (Author) Gregory S. Johnson

Manufactured on Demand
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Ksh 31,500.00

Format: Hardback or Cased Book

ISBN-10: 1138428337

ISBN-13: 9781138428331

Publisher: Taylor & Francis Ltd

Imprint: CRC Press

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Aug 2nd, 2017

Print length: 330 Pages

Weight: 770 grams

Product Classification: The arts
Digital animation

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This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.
Getting Started in ZBrush is a gentle introduction to ZBrush, today‘s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush‘s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrushPerfect your technique with step-by-step tutorials that allow you to create high res models from start to finish.Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

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