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Fluid Simulation for Computer Graphics

By: Robert Bridson (Author)

Manufacture on Demand

Ksh 22,050.00

Format: Hardback or Cased Book

ISBN-10: 1482232839

ISBN-13: 9781482232837

Edition Number: 2

Publisher: Apple Academic Press Inc.

Imprint: Apple Academic Press Inc.

Country of Manufacture: CA

Country of Publication: GB

Publication Date: Sep 25th, 2015

Publication Status: Active

Product extent: 276 Pages

Weight: 528.00 grams

Dimensions (height x width x thickness): 16.20 x 23.60 x 2.30 cms

Product Classification / Subject(s): 3D graphics & modelling
Computer modelling & simulation

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. The book covers all the aspects of fluid simulation, from the mathematics and algorithms to

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
    • Adds new discussions on meshing, particles, and vortex methods
  • The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.


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