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Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education

By: Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert 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Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author) , Sari Gilbert (Author)

Manufacture on Demand

Ksh 9,350.00

Format: Paperback or Softback

ISBN-10: 0415725704

ISBN-13: 9780415725705

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Sep 2nd, 2015

Publication Status: Active

Product extent: 316 Pages

Weight: 604.00 grams

Dimensions (height x width x thickness): 15.40 x 22.90 x 1.50 cms

Product Classification / Subject(s): None
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  • Description

  • Reviews

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military. Brought together here for the first time, leaders in the field like Katie Salen, Nicole Lazzaro, Patrick Jagoda, Ken Eklund, Rajat Paharia and Sebastian Deterding explain how they are redefining the job of the game designer. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
  • Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
  • Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
  • A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice

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