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Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders

By: Daniel Ilett (Author)

2 in stock

Ksh 12,550.00

Format: Paperback or Softback

ISBN-10: 1484286510

ISBN-13: 9781484286517

Publisher: APress

Imprint: APress

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Oct 18th, 2022

Publication Status: Active

Product extent: 734 Pages

Weight: 1392.00 grams

Dimensions (height x width x thickness): 25.00 x 34.30 x 5.10 cms

Product Classification / Subject(s): Games development & programming
Graphics programming

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  • Description

  • Reviews

Beginning to Intermediate
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.

This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.

By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!

You Will Learn To
• Use shaders across Unity’s rendering pipelines
• Write shaders and modify their behavior with C# scripting
• Use Shader Graph for codeless development
• Understand the important math behind shaders, particularly space transformations
• Profile the performance of shaders to identify optimization targets

Who Is This Book For

This book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases.

Get Building Quality Shaders for Unity® by at the best price and quality guranteed only at Werezi Africa largest book ecommerce store. The book was published by APress and it has pages. Enjoy Shopping Best Offers & Deals on books Online from Werezi - Receive at your doorstep - Fast Delivery - Secure mode of Payment

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