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Becoming a Video Game Artist : From Portfolio Design to Landing the Job

By: John Pearl (Author)

Out of stock

Ksh 10,100.00

Format: Paperback or Softback

ISBN-10: 1138824933

ISBN-13: 9781138824935

Publisher: Taylor & Francis Ltd

Imprint: CRC Press

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Aug 1st, 2016

Publication Status: Active

Product extent: 248 Pages

Weight: 418.00 grams

Dimensions (height x width x thickness): 22.80 x 15.30 x 1.30 cms

Product Classification / Subject(s): None

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  • Reviews

This book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren’t a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle the interview process and even fewer yet of what to expect once you get in. How do you present your portfolio in the best light? How do you prepare for an interview? How to you make the best career decisions?

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.


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