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Augmented Reality : Placing Artificial Objects in Real Scenes

By: David Mizell (Edited by) , Gudrun Klinker (Edited by) , Reinhold Behringer (Edited by)

Manufacture on Demand

Ksh 18,500.00

Format: Hardback or Cased Book

ISBN-10: 1568810989

ISBN-13: 9781568810980

Publisher: Taylor & Francis Inc

Imprint: A K Peters

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Oct 1st, 1999

Publication Status: Active

Product extent: 256 Pages

Weight: 630.00 grams

Product Classification / Subject(s): 3D graphics & modelling

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This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality
This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reality makes special effects in movies and computer games economically viable. This collection of survey and research papers presents a synopsis of the work covered at the First International Workshop on Augmented Reality.

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