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20 GOTO 10 : 10101001 facts about retro computers

By: Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author) , Steven Goodwin (Author)

3 in stock

Ksh 5,400.00

Format: Hardback or Cased Book

ISBN-10: 1800182740

ISBN-13: 9781800182745

Publisher: Boundless Publishing Group Ltd

Imprint: Unbound

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Oct 19th, 2023

Publication Status: Active

Product extent: 288 Pages

Weight: 342.00 grams

Dimensions (height x width x thickness): 13.60 x 20.50 x 2.70 cms

Product Classification / Subject(s): Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
Computer hardware
Computer programming / software development
Digital lifestyle
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Digital lifestyle
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Digital lifestyle
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Computer programming / software development
Digital lifestyle
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Digital lifestyle
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Digital lifestyle
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20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.
20 GOTO 10 — a book of numbers for computer nerds & deep technical wizardsWhether you''re interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf)20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. 

It covers the hardware, software, and social history of the era showing how they''re linked through numbers, such as 48K, C90, and 35899.Each entry starts with a number, and by choosing a related number you''ll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you''ll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!

'You all need this book in your life, not only for the new stuff you will learn, but for the adventure you will have while reading it' Pixel Addict, recommended readDo you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple 1 computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected?From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.

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